Jeff Wayne's The War Of The World - Maya / Photoshop
I began by researching themes from The War of the Worlds, blending holiday motifs with its sci-fi elements. I refined the designs digitally, incorporating iconic imagery.
Additionally, I 3D modeled the Martians ensuring they resonated with fans. The final artwork combines Christmas cheer with the captivating essence of Jeff Wayne’s adaptation.
Paris Games Week 2024 - Illustrator / Photoshop
I collaborated closely with Asus and AMD to develop visually striking printed assets for Paris Games Week 2024. Starting with a concept brainstorming session, I focused on themes that resonate with gamers and highlight the cutting-edge technology of both brands.
I designed eye-catching graphics and layouts, ensuring they aligned with the event's vibrant atmosphere. After refining the designs based on feedback, I prepared the files for print, selecting high-quality materials for maximum impact. The final assets effectively showcased the innovative spirit of Asus and AMD at the event. You can see the final result in the video montage.
Interceptor 650 - Maya / Photoshop
I started by gathering reference images of the Royal Enfield Interceptor 650 to capture its distinctive features. In Autodesk Maya, I created the base mesh, focusing on the bike’s proportions and overall silhouette.
Using various modeling techniques, I refined the details, including the engine, frame, and handlebars. I added textures and materials to replicate the bike's finish, ensuring a realistic appearance. Finally, I polished the model with lighting and rendering setups to showcase the Interceptor 650 in all its glory.
Honeywell UX & UI interface
UX Design
Wagon Willie's Wipeout - GAN - Maya/Photoshop
I began by sketching concepts for Wagon Willie's Wipeout, focusing on the playful gold-digging theme. I 3D modeled the entire game from scratch including backgrounds, symbols and character, I built the slot machine's structure and key elements, ensuring an engaging design.
Next, I applied detailed textures using S3DP to bring the visuals to life, incorporating vibrant colors and gold accents. Finally, I created special features with the "find the gold map" bonus round to enhance the user experience, resulting in a fun and immersive slot machine that captures the excitement of gold digging.
Mars Rover - Maya / Photoshop
I began by researching Mars rover designs to capture essential features and functionality. Using Autodesk Maya, I created the base model, focusing on the rover's structure and mechanical components.
Once the model was complete, I applied detailed textures in Photoshop, incorporating realistic surface materials and colors to reflect the harsh Martian environment. Finally, I fine-tuned the model with lighting and rendering to showcase the rover’s capabilities in a visually striking way.
Sin City - Bwin Party - Photoshop / After Effect
One of my standout projects was Sin City, a slot machine created in collaboration with legendary graphic novelist Frank Miller and Dark Horse Comics. We brought the gritty, noir world of Sin City to life by incorporating the original artwork from Miller’s graphic novel, staying true to its iconic visual style. I utilized Adobe Animate and After Effects to create fluid, dynamic animations that mirrored the raw, black-and-white intensity of the graphic novel’s aesthetic. Additionally, I used Maya to design new 3D assets and artwork, carefully crafting them to match the signature style of the Sin City universe. The challenge was ensuring the animations and visuals remained authentic to Miller's vision while also translating seamlessly into the world of interactive gaming. The result was a visually stunning, immersive slot experience that stayed true to the dark, gritty atmosphere of Sin City, while offering players an action-packed, cinematic experience.
Female head - Mudbox
I began with a basic mesh to define the head's overall shape. In Autodesk Mudbox, I sculpted the facial features, focusing on proportions and symmetry to create a solid foundation.
This rough version serves as the starting point for further refinement, capturing the essential characteristics of a realistic female human head.
AR Darts 3D Environments- 501 - Maya / Photoshop
I started by conceptualizing various venues for the AR darts game, including high-end, pub, and contemporary styles. Using Autodesk Maya, I modeled the environments, focusing on key architectural elements and layouts that reflect each setting.
Next, I textured the models in Photoshop, applying realistic materials and finishes to enhance the visual appeal. This resulted in immersive environments that provide engaging gameplay experiences across diverse styles and venues.
M41A Pulse Rifle - Photoshop / Maya
I began by researching the iconic M41A Pulse Rifle from Aliens, gathering reference images to capture its distinct design and details. In Autodesk Maya, I created the base model, carefully sculpting the rifle’s body, barrel, and features to ensure accuracy.
Once the model was complete, I used Photoshop to apply realistic textures, focusing on materials that reflect the rifle's worn, military aesthetic. I added weathering effects and intricate details to enhance its authenticity. The final result is a detailed 3D representation of the M41A Pulse Rifle that pays homage to its cinematic legacy.
Male head 2 - Mudbox
I started with a basic 3D base mesh, focusing on the overall proportions of the human head. Using Mudbox’s intuitive sculpting tools, I gradually refined the shape, adding details to the facial features such as the eyes, nose, and mouth.
I utilized various brushes to enhance textures, skin folds, and anatomical nuances, ensuring a lifelike appearance. Layering different details helped create depth, while the symmetry tool ensured balanced features.
Junior's first birthday party - Teddy's
I created a vibrant poster for a Junior's 1st birthday celebration at a doggy daycare, themed around The Wizard of Oz. Using Photoshop and Illustrator, I started by brainstorming whimsical elements from the beloved story to incorporate into the design. I crafted a colorful background featuring the iconic yellow brick road, with playful illustrations of the iconic characters like Dorothy and the Scarecrow. Utilizing bold typography, I highlighted key details about the event, ensuring the poster was both eye-catching and informative. The final design captures the magic of The Wizard of Oz while celebrating Junior’s special day, making it a delightful invitation for all dog lovers.
Mando's Helmet - Autodesk Maya
I created a detailed Mandalorian helmet as part of a fan art project, paying tribute to the iconic Star Wars series. Using Autodesk Maya, I started by modeling the helmet, focusing on its distinctive shape and intricate details. I meticulously sculpted features such as the visor and texture to capture the helmet's rugged aesthetic. Once the modeling was complete, I rendered the final piece using Arnold, allowing for realistic lighting and reflections that highlight the metallic surface. This project not only showcases my passion for the Star Wars universe but also demonstrates my skills in 3D modeling and rendering, resulting in a striking piece that resonates with fellow fans.
Discowall - AR darts - 501
I developed the Disco Wall, an Augmented Reality darts game with a vibrant disco theme, using Photoshop and Maya. To start, I conceptualized the game mechanics, focusing on the goal of destroying a wall of blocks with darts. In Maya, I created a dynamic 3D model of the disco wall, incorporating colorful, animated block designs that reflect the energy of a disco atmosphere. Once the modeling was complete, I used Photoshop to design eye-catching textures, adding glittering effects and vivid colors to enhance the visual appeal. The result is an engaging AR experience that combines the thrill of darts with the fun and excitement of a disco party, inviting players to aim and knock down the blocks in a lively, interactive environment.
Robin Hood - AR darts - 501
I created the Robin Hood game, an Augmented Reality darts experience, by blending my artistic vision with technical skills using Photoshop and Maya. I began by sketching out the charming characters, capturing the essence of Robin Hood and his merry band, which set the tone for the game. Once I finalized the designs, I modeled the Robin Hood character in Maya, paying close attention to his unique features and personaly. I also crafted a detailed background to immerse players in the Sherwood Forest setting. With vibrant and detailed textures, this AR game invites players to step into the world of Robin Hood, aiming darts to hit targets while enjoying a visually captivating experience that brings the legendary tale to life.
Live & Let Pie - AR darts - 501
I developed the Live and Let Pie game as a concept art project, an Augmented Reality darts experience inspired by Pixar’s Ratatouille, using Photoshop and Maya. To start, I designed the whimsical kitchen environment, meticulously modeling every element in Maya to capture the charm and intricacy of a bustling culinary space. From the detailed countertops to the vibrant pots and pans, each aspect was crafted with care to create an immersive backdrop. Utilizing Photoshop and S3DP, I applied textures that brought the kitchen to life, ensuring players feel as if they’ve stepped right into a Pixar movie. This engaging AR darts game concept invites players to aim for delicious targets while enjoying a richly detailed environment that celebrates the joy of cooking and creativity.
Paris Games Week 2024 - Malorian
I played a key role in creating the print assets for a massive booth at Paris Games Week 2023, collaborating with industry leaders Samsung, Intel, and La Fnac. My process began with brainstorming visually striking concepts that would effectively showcase each brand’s identity while engaging attendees. I designed large-format graphics, promotional materials, and interactive elements that captured the excitement of the event. Working closely with the marketing teams, I ensured that the assets were not only eye-catching but also aligned with the overall theme of the booth. The final result was a dynamic and immersive experience that drew visitors in and highlighted the innovative products from Samsung, Intel, and La Fnac, making a lasting impression at the event.
Breaking Bad - IGT
One of the highlights of my career was creating the Breaking Bad slot machine in collaboration with AMC. This project gave me the incredible opportunity to bring the iconic world of the TV series to the gaming landscape, blending the gritty, intense atmosphere of Breaking Bad with interactive gameplay. Working closely with AMC, I integrated original artwork and visual assets from the show to ensure that the slot game was as true to the series as possible. Using Photoshop, I carefully designed the game's symbols, reels, and bonus features, incorporating key elements like the show's distinctive colors, imagery, and memorable characters. The final result is a game that immerses players in the high-stakes world of Walter White and Jesse Pinkman, offering fans a chance to relive some of the most unforgettable moments from the series in a completely new and interactive way.
Battlefield - AR darts - 501
I designed the Battlefield game by creating detailed vector assets for all aspects of the project, including characters, backgrounds, and the entire user interface. Starting with character design, I developed unique traits and features that brought each character to life while ensuring they fit seamlessly within the game’s dynamic environment. For the backgrounds, I crafted immersive landscapes that enhance gameplay and storytelling. I also focused on designing an intuitive user interface that enhances the player experience. To prepare the characters for animation, I broke down each character into segments for smooth and fluid movements ready for Spine. This comprehensive approach not only ensured a visually cohesive game but also set the stage for engaging animations, resulting in a captivating and enjoyable gaming experience.
Blue Tears - Autodesk Maya
I created a 3D Converse shoe as part of an NFT project, pairing it with the original painting that inspired its texture. The process began with modeling the shoe in a 3D software, capturing the iconic silhouette and details of the Converse design. To give the shoe a unique flair, I applied textures derived from my original painting, infusing vibrant colors and brush strokes that brought the artwork to life in the digital realm. This project is particularly special as it combines both digital and physical assets; the NFT includes the 3D model along with the oil painting, allowing buyers to appreciate the artwork in multiple formats. By offering both the digital collectible and the physical piece, I aimed to create a truly immersive experience for collectors that celebrates the fusion of art and design.
Lucha Chilli - Endemol - Illustrator / Animate
For Lucha Chilli, I created a vibrant slot machine featuring vegetable wrestlers in a fun, Mexican wrestling (lucha libre) style. Using vector-based graphics, I designed sharp, colorful visuals that capture the energetic and theatrical feel of lucha libre. Each veggie wrestler has a unique personality and move set, with smooth animations and bold symbols that keep the gameplay exciting. The vector art allowed for crisp details and dynamic transitions, ensuring a playful and immersive experience for players as they enjoy the high-energy action of veggie wrestling.
Shanghai - AR darts - 501
I developed the Shanghai Augmented Reality darts game using Maya, Substance 3D Painter, and Photoshop, focusing on a reskin of an existing game to create a more modern and engaging design. I began by analyzing the original game to identify areas for improvement, aiming for a cleaner aesthetic that would appeal to today’s players. In Maya, I redesigned the 3D models, incorporating sleek lines and vibrant colors that reflect the energy of Chinese Countryside. Using Substance 3D Painter, I added detailed textures and effects, enhancing the visual quality and realism of the darts and environment. Finally, I refined the user interface in Photoshop, ensuring it was intuitive and visually striking. The result is a revitalized AR darts game that offers players an immersive and enjoyable experience, all while capturing the dynamic spirit of Shanghai.
Paris Games Week 2022 Branding - Malorian - Illustrator
I contributed to the creation of print assets for a giant booth at Paris Games Week 2022, collaborating with renowned brands Asus, Meta, and Microsoft. My role involved designing eye-catching graphics and promotional materials that effectively represented each brand while captivating event attendees. I began by brainstorming concepts that highlighted the innovative products on display, ensuring that the designs were visually cohesive and aligned with the overall booth theme. I crafted large-format banners, engaging signage, and interactive elements that drew visitors in and encouraged exploration. By working closely with the marketing teams of Asus, Meta, and Microsoft, I ensured that all print assets not only showcased their cutting-edge technologies but also created an immersive and memorable experience for everyone at the event.
Halve-It - AR darts - 501
I developed a reskin of the Halve It Augmented Reality game, infusing it with a vibrant Inca theme using Maya, Substance 3D Painter, and Photoshop. My process began with conceptualizing the new visual direction, drawing inspiration from the rich colors, patterns, and motifs of Inca culture. In Maya, I redesigned the 3D models, incorporating intricate details that reflect the artistry of ancient Inca civilization. I then utilized Substance 3D Painter to apply textures that brought the models to life, capturing the essence of the theme with earthy tones and vibrant patterns. Finally, I refined the user interface in Photoshop, ensuring it was not only visually appealing but also user-friendly. The result is an engaging and immersive AR experience that transports players into a captivating Inca world, revitalizing the original game with a fresh and dynamic aesthetic.
Red Planet - GAN - Maya/Photoshop
I created the Red Planet slot machine, a thrilling game centered around the theme of space adventure and exploration of Mars. The process began with initial sketches of the main game layout and symbols, allowing me to visualize the core elements and ensure a cohesive design. Once the concepts were finalized, I modeled every aspect of the game in Maya, paying close attention to the intricate details that would make each symbol stand out. Texturing was done using Photoshop, where I applied vibrant colors and effects to enhance the visual appeal and capture the essence of a Martian landscape. I dedicated significant effort to refining each symbol, ensuring they resonated with the adventurous spirit of space exploration. The final result is a captivating slot machine that transports players to the Red Planet, combining stunning visuals with an engaging gaming experience.
The Gunpowder Plot - Layered Reality - Photoshop
I created a marketing campaign in the form of digital banners for Layered Reality's The Gunpowder Plot immersive experience at the Tower of London. The campaign began with a deep dive into the historical context and thematic elements of the experience, allowing me to craft visuals that resonate with the audience. I designed eye-catching banners that featured dynamic imagery and bold typography, capturing the intrigue and excitement of this unique event. Utilizing a cohesive color palette inspired by the historical setting, I ensured that each banner effectively conveyed the immersive nature of the experience while attracting potential visitors. By incorporating compelling calls-to-action and highlighting key features of the event, I aimed to create a sense of urgency and excitement that would draw audiences in. The result was a visually stunning and engaging marketing campaign that successfully promoted The Gunpowder Plot and enhanced its visibility in a competitive market.
Killer - AR darts - 501
I developed a reskin of Killer, an Augmented Reality dart game, with a captivating Halloween theme. The process began with brainstorming creative concepts that would infuse the game with the spooky essence of the season. Using Maya, I designed an eerie background that featured an haunted church, jack-o’-lanterns, and spooky cemetery, immersing players in a festive atmosphere. I also crafted an engaging user interface, ensuring that it was intuitive while reflecting the Halloween spirit with playful, thematic elements like plate's grave and spooky fonts. The final design harmoniously blended the excitement of dart gameplay with the whimsical charm of Halloween, creating an immersive experience that would delight players and make the game even more engaging during the holiday season. I also initially created three differents concept art before settling with the graveyard atmosphere.
Scratch cards -GAN - Maya / Photoshop
I developed Thunderboard, a match-3 scratch card game with an exciting Wild West bank robbing theme. The project began with brainstorming the game's concept, focusing on iconic symbols that would evoke the spirit of the Wild West. Using Maya, I meticulously modeled the symbols, including gold bars, dynamite sticks bag of money, and saloon building, ensuring each element had a distinct and dynamic appearance. Once the models were complete, I turned to Photoshop to apply vibrant textures and effects, enhancing the visual appeal and bringing the Wild West atmosphere to life. I carefully designed the layout of the scratch card, integrating engaging graphics that drew players into the thrilling world of bank heists. The end result is a visually captivating scratch card game that combines the thrill of match-3 mechanics with the adventure of the Wild West, providing players with an immersive and entertaining experience.
Wild West Beef Jerky - Maya / Photoshop
I created a 3D product display for Beef Jerky, utilizing Maya for both modeling and texturing. The process began with conceptualizing a display that would effectively showcase the product. In Maya, I meticulously modeled the display and packaging. Once the modeling was complete, I focused on texturing, applying realistic finishes and vibrant labels that highlighted the beef jerky products. I paid close attention to detail, ensuring that the textures not only enhanced the visual appeal but also conveyed the high quality and authenticity of the brand. The final 3D display serves as an engaging centerpiece that effectively showcases the beef jerky, enticing customers with its appealing presentation.
Treasures from the Crypto - Funfair - Photoshop
I created Treasures from the Crypto, a match-3 instant game for Funfair Technology. Using Photoshop, I crafted vibrant, eye-catching game assets, including colorful tokens, backgrounds, and icons. The goal was to combine fun, engaging gameplay with a modern digital currency aesthetic, making the game visually appealing while seamlessly integrating with the crypto payment system.
Scratch cards concept - GAN - Photoshop
I created concept art for Thunderboard, a match-3 scratch card game, using Photoshop to develop vibrant symbols and engaging themes. Each theme, including American football, Easter, cute pet animals, Christmas, and monster trucks, required unique visual elements that captured the essence of the festivities. I began by brainstorming ideas for each theme, adding the relevant symbols that would resonate with players—like footballs, Easter eggs, adorable pets, holiday decorations, and roaring monster trucks. I created photomontages to showcase how the symbols would fit within the game's layout, enhancing the overall aesthetic and gameplay experience. The result is a cohesive set of concept art that brings each theme to life, making Thunderboard an exciting and visually engaging game for players.
Suntory Whisky - Autodesk Maya
I created a 3D model of a bottle of Japanese whisky, a glass, and an ice cube as a material test study, aiming to push the limits of realism. Starting with research on whisky bottle designs, I modeled both the bottle and glass in Maya, focusing on details like the label and glass curvature. I textured everything directly in Maya, applying realistic glass and liquid shaders that captured light refraction and reflections. Fine-tuning the lighting setup further showcased the whisky’s rich color, the glass’s clarity, and the ice cube’s translucence, resulting in a strikingly lifelike representation that deepened my understanding of material interactions in 3D.
Scratch Cards - GAN - Maya / Photoshop
Creating Sweet Wins, the match 3 scratch card game for Thunderboard, involved merging the addictive mechanics of Candy Crush with the instant excitement of scratch cards. I focused on match-3 gameplay where players match colorful candies on a grid to earn points and unlock special abilities. All the symbols were meticulously modeled using Maya, contributing to a vibrant candy-themed aesthetic with engaging animations and delightful visuals.
The gameplay allows players to scratch off sections of the card to reveal prizes while matching candies to boost their scores. Extensive playtesting helped balance the game’s difficulty and ensure a rewarding experience. After refining the gameplay based on player feedback, I launched Sweet Wins, continuously updating the game with new levels and challenges to keep the experience fresh and engaging for players.
Space X Dragon - Autodesk Maya / Photoshop
Creating a Photoshop montage of the SpaceX Dragon landing on Mars involved a combination of 3D modeling in Maya and graphic design in Photoshop. I began by designing a detailed 3D model of the Dragon spacecraft in Maya, focusing on accurate proportions and textures to capture its realistic appearance.
Once the model was complete, I rendered it against a Martian landscape backdrop, incorporating elements like red rocks and dust clouds to create an authentic environment. I then imported the rendered images into Photoshop, where I composed the montage, layering different elements to enhance depth and drama. I applied effects like shadows and highlights to ensure the spacecraft looked integrated into the scene.
In addition to the montage, I designed a logo to represent this special space mission. The logo features a sleek, modern design incorporating the Dragon spacecraft and stylized elements symbolizing exploration and innovation. The color palette reflects the Martian landscape, using reds and golds, while bold typography conveys the mission's ambitious spirit.
The final montage and logo together encapsulate the excitement and significance of SpaceX's mission to Mars, blending cutting-edge design with a sense of adventure.
Slots / Casino - Never released / Concept Games
The concept art for several unreleased slot machines showcased a variety of imaginative themes that never made it to production. Each design was meticulously crafted using Maya, Illustrator, and Photoshop to evoke unique experiences, from a whimsical underwater adventure featuring vibrant sea creatures to a pirate theme, a jazz-inspired slot, a Big Brother branded game, an 8-bit style game, and a collection of Wild West concepts. The art blended bold colors and playful graphics, aiming to draw players into captivating worlds. Intricate symbols and animated elements were envisioned to enhance gameplay, while the overall aesthetics were designed to create a sense of wonder and excitement. Despite their potential, these concepts remain hidden gems, showcasing the creativity and innovation that could have transformed the slot machine experience.
Super Loisirs / Arcades - Autodesk Maya
To create a scene of an arcade machine as a nostalgic tribute to my youth, I focused on simplicity and ambiance, evoking the essence of late-night gaming sessions. I began by modeling a classic arcade machine in Maya, capturing its iconic shape and retro design. The machine stands alone in a darkened environment, illuminated solely by the glow of its screen, casting a soft light that hints at the excitement of the games within.
Just the addition of details of the arcades , like colorful buttons and a stylized game sticks, keeping the focus on its silhouette against the darkness. The result is a basic yet evocative scene that captures the magic of those nostalgic moments spent in arcades, where the only light came from the screens of classic games, inviting players into a world of adventure and never endless playing.
Hop The Dog - Illustration - Photoshop / Wacom
I created a children's book titled Hop the Kangaroo Dog, a charming story about a dog living among kangaroos who struggles to hop like his peers but finds creative ways to blend in. For this project, I handled the illustrations, bringing Hop and his colorful world to life through vibrant and playful artwork that captures the essence of his journey. My partner focused on refining the text and creating engaging copies that would resonate with young readers. This version of the book features Hop meeting various animals on his quest to hop, showcasing his adventures and the friendships he forms along the way. The collaborative effort allowed us to craft a delightful narrative that emphasizes creativity, resilience, and the importance of embracing one's uniqueness.
Hop The Kangaroo Dog - Illustration - Photoshop / Wacom
To create the cover for Hop the Kangaroo Dog, I aimed to capture the heart and whimsy of the story in a vibrant and engaging design. I started by sketching various concepts, focusing on Hop as the central character, showcasing his charming personality and determination. Using bright colors and playful typography, I illustrated Hop surrounded by a lively background of kangaroos and other friendly animals, emphasizing the theme of friendship and adventure. I carefully selected a font that complemented the playful nature of the illustrations, ensuring the title stood out while inviting young readers in. The final design not only reflects the joyful spirit of Hop’s journey but also serves as an enticing glimpse into the delightful story within.
Hop The Kangaroo Dog - Illustration - Photoshop
In one of the vibrant illustrations from Hop the Kangaroo Dog, Hop visits the enchanting world of the peacocks, set against the backdrop of an Indian-inspired palace. The palace is placed here as a silouette using rich colors that contrast with a fireworks display in the sky. Hop, sporting his special roller skates with rockets attached, zooms through the scene with an expression of determination. With beautifully and lush greens and blues of the peacocks surrounding him. The peacocks, with their iridescent feathers fanned out in a dazzling display, add splashes of color that enhance the lively atmosphere. The overall scene is filled with swirling patterns and dynamic lines, capturing the excitement of Hop’s adventurous spirit as he explores this vibrant, magical world.
Hop The Kangaroo Dog - Illustration - Photoshop
Another illustration for Hop the Kangaroo Dog. All created in Photoshop using my Wacom Intuos 16 inch.
Dovecot Studios - Illustrator / Indesign
Hop The Kangaroo Dog - Illustration - Photoshop
Another illustration for Hop the Kangaroo Dog. All created in Photoshop using my Wacom Intuos 16 inch.
Hop The Kangaroo Dog - Illustration - Photoshop
Another illustration for Hop the Kangaroo Dog. All created in Photoshop using my Wacom Intuos 16 inch.
Hop The Kangaroo Dog - Illustration - Photoshop
Creating the map for Hop the Kangaroo Dog was a delightful endeavor that added depth to Hop’s adventures. I envisioned a whimsical landscape populated by various animal characters, each representing different worlds that Hop would encounter on his journey. Using a mix of hand-drawn elements and digital techniques, I illustrated vibrant scenes that showcased distinct habitats—like lush forests, sunny meadows, and bustling riversides—filled with charming details of the animals that inhabit them. The map features clear pathways, guiding readers through Hop’s journey, with playful markers indicating key locations where he meets his new friends. I paid careful attention to color and texture, ensuring each world felt unique while maintaining a cohesive look. The final map not only serves as a visual guide for young readers but also invites them to explore the rich, imaginative universe of Hop’s adventures.
Hop The Kangaroo Dog - Illustration - Photoshop
Another illustration for Hop the Kangaroo Dog. All created in Photoshop using my Wacom Intuos 16 inch.
Crazy Inventor - Isoftbet - Illustrator / Animate
Crazy Inventor was a slot machine I designed about 15 years ago, set in a world of quirky, steampunk-inspired inventions, clunky robots, and eccentric machines. Using Illustrator for the vector-based artwork, I created a rugged, industrial aesthetic with a mix of brass, gears, and cobbled-together contraptions. The animations, done in Animate, brought each invention to life with a charmingly chaotic and mechanical feel. Even though the game was created over a decade ago, I still love how the gritty, steampunk visuals have held up—full of character and personality, with bold lines and intricate details that give the world of Crazy Inventor a timeless, hand-crafted quality. It’s one of those projects that still feels fresh and fun, thanks to its unique blend of craftsmanship and creativity.
Akira Fan art - Maya / Photoshop
Creating and 3D modeling Kaneda's iconic bike from Akira was an exhilarating project that involved meticulous attention to detail and a passion for the original design. I began by gathering reference images from the anime, focusing on various angles to capture the bike's unique shape and features, including its sleek curves and intricate mechanics. Using Maya, I started by blocking out the basic form, gradually refining the model to include the distinct components like the large front wheel and the streamlined body.
I paid special attention to the bike’s textures and materials, adding layers to replicate the glossy finish and weathering that give it a realistic look. To enhance the model, I incorporated smaller elements, such as all the brands stickers, and Kaneda's signature red color, ensuring that every detail was true to the source material. Finally, I rendered the model using Arnold in a dynamic and dramatic pose, capturing the essence of Kaneda's thrilling rides through Neo-Tokyo. The final result is a faithful 3D representation that pays homage to this legendary piece of sci-fi cinema.
Kung Food - Bwin-Party - Animate / Illustrator
One of my most exciting projects was designing Kung Food, a slot machine inspired by the vibrant world of vegetables fighting as Kung Fu masters. The concept blends humor, action, and a unique martial arts theme, where each vegetable fighter has its own signature moves and personality. The gameplay features a one-of-a-kind bonus round that’s reminiscent of a Street Fighter-style battle, where players can choose their fighter and engage in epic duels for big rewards. With stunning artwork, dynamic animations, and a playful narrative, Kung Food brings a fresh and engaging twist to traditional slot gameplay, offering players an unforgettable experience filled with strategy, excitement, and humor. It was an amazing challenge to create a world where vegetables aren’t just side dishes—they’re fierce competitors!
2D Vector Characters
A collection of vector based charaters created using Illustrator and Animate (yeah I know nobody uses it anymore:)
Trolls - Photoshop / Wacom
A collection of illustrations I have done for fun using my Wacom Intuos 16 inch. Can't live without that one.
Polaroid OneStep
For this material and realism study, I 3D modeled a Polaroid camera using Maya, focusing on capturing the authentic textures and details of the iconic design. I meticulously recreated the glossy plastic body, button. Textured using Photoshop, I crafted high-resolution textures to bring out the subtle reflections that give the Polaroid its realistic look. By combining precise modeling and detailed texturing, I achieved a lifelike result that showcases my skills in material rendering and realistic 3D design.
Coconuts
A collection of funny looking coconut characters for a concept game that was never released. Had fun doing them though. Quickly sketched in Photoshop using my Wacom tablet.
Cash Detector - IGT - Illustrator / Animate
Concept art for IGT Instant Games. The game was never released though it was a lot of fun to make. All created using Illustrator and Animate for colouring.
Colt 1851 - Maya
For this project, I created a 3D model of the iconic Colt 1851 Navy Revolver as a test to study realism and texturing techniques. I started by modeling the revolver in Autodesk Maya, paying close attention to the intricate details of its metal parts, wood grip, and decorative elements. Once the base model was complete, I focused on achieving realistic textures. Using high-resolution reference images, I applied detailed textures to simulate the aged steel, worn wood, and brass components, aiming to capture the authenticity of a vintage firearm. To further enhance the realism, I used bump and normal maps to add depth to the surface details, like scratches and engravings. Finally, I fine-tuned the lighting and rendered the model using Arnold, ensuring that shadows, reflections, and highlights gave the revolver a lifelike presence. This project not only allowed me to push my skills in 3D modeling but also gave me a deeper understanding of how materials and lighting can transform a digital object into something visually compelling and realistic.
Xbox One controler
For this project, I 3D modeled and created a highly detailed, realistic Xbox controller from scratch using Autodesk Maya. I began by studying the controller’s shape, texture, and materials to ensure every aspect was as accurate as possible. Starting with a base model, I sculpted the ergonomic curves and fine details of the buttons, thumbsticks, and triggers to match the real-world design.
Next, I focused on textures, applying realistic materials to replicate the feel of rubberized grips, glossy buttons, and matte plastic. I used high-resolution textures and bump maps to add depth and realism, paying close attention to subtle details like wear patterns and reflections. Finally, I rendered the model using Arnold to achieve lifelike lighting and shadows, creating a final result that looked as though you could pick it up and start playing right away. The attention to detail in the modeling and texturing process allowed me to create a digital version of the Xbox controller that feels authentic and visually compelling.
Dr Carter's Gene Machine - Bwin - Illustrator / Animate
For Dr. Carter's Gene Machine, a slot game about genetic animals mixing, I started with extensive sketching to refine the concept before jumping into production. Once the designs were solidified, I created the interface and backgrounds in Illustrator, focusing on a clean, engaging layout. I then used Animate to add color and bring the elements to life, ensuring a vibrant and dynamic look. The combination of careful planning, precise vector design helped create a fun and visually captivating game experience.
Dive Helmet - Maya
I created a highly detailed 3D model of an antique scuba diving helmet using Autodesk Maya. I began by researching classic diving helmet designs, focusing on the unique brass and copper materials, intricate rivets, and glass portholes. Using Maya’s advanced modeling tools, I sculpted each component with precision, paying special attention to the helmet's weathered, aged look. To achieve a realistic finish, I applied custom textures and shaders to mimic the corrosion and wear found on vintage helmets. The result is a lifelike, historically accurate model that captures the essence of early deep-sea exploration gear.
Human ear - Maya
Creating a realistic human ear in Maya was a challenging but rewarding process. Ears are notoriously difficult to model due to their complex, organic shape and intricate details. I started by blocking out the basic structure, carefully sculpting the contours, folds, and subtle curves that make each ear unique. I paid close attention to the way light interacts with the ear's surface, especially around the delicate cartilage and skin. The ear is an indispensable part of character creation—small but vital for achieving a truly lifelike human model. This project helped me sharpen my skills in organic modeling and reinforced the importance of capturing every detail when bringing characters to life.
Great White Shark - Maya / Photoshop
I created a highly realistic 3D model of a great white shark using Autodesk Maya. Starting with detailed reference images, I meticulously sculpted the shark’s anatomy, focusing on its distinct features—sharp teeth, textured skin, and powerful body structure. Using Maya’s advanced modeling tools, I achieved a high level of detail, especially in the shark’s fins, eyes, and muscle definition. I also utilized displacement maps and shaders to give the skin a realistic texture and appearance. The result is a lifelike great white shark, capturing both the elegance and power of this apex predator in stunning 3D.
Mutt Mongrel - Maya
My beloved Mutt Mongrel. Used lots of references to get the proportions right. Used Maya to model and decided not to fully textured as I love the ambient occlusion look.
2D Environment
A collection of 2D environments create in Illustrator and painted using Animate.
Oculus Rift
Very early Oculus Rift generation. Modelled and textured using Maya.
Motorcycle Helmet - Maya / Photoshop
I just love motorcycle helmets and have been collecting them for a while now being a rider enthusiast. This is just a test to sharpen my 3D modelling and texturing skills.
Tshirts Cyberpunk 2077 - Illustrator
Created these when the game came out. It was a lot of fun to do and used Illustrator to create the cleanest vector graphics to make sure the print comes out perfect.
Dolores 2.0 - Maya / Photoshop
For my side project, I 3D modeled and textured Dolores 2.0, a human woman’s head, using Maya and Photoshop. The goal was to challenge myself and better understand the complexities of human head modeling. I started by sculpting the basic shape in Maya, refining the facial features and proportions. Once the model was complete, I used Photoshop to create realistic textures for the skin, eyes, and hair. This project helped me improve my skills in both 3D modeling and texturing, while deepening my understanding of human anatomy in digital art.
Game of Thrones fan art - Illustrator / Animate
I created this Game of Thrones fan art using Illustrator to design detailed vector illustrations of iconic characters, focusing on clean lines and strong contrasts. I then used Animate to refine the composition and finalize the designs. This digital artwork served as the foundation for my painting, allowing me to capture the essence of the characters with bold colors and dynamic details.
Old Microphone - Maya / Photoshop
I created that as a way to improve my 3D modelling skills. I have used Maya for modelling and photoshop for texturing.
Citroen 2 CV - Maya
I 3D modeled and textured a Citroën 2CV as both a personal test and an homage to my parents’ first car, which they drove to Greece in the early 1980s. Using Maya for the modeling and Photoshop for texturing, I focused on capturing the unique design features of this iconic car while learning the intricacies of vehicle design. This project not only allowed me to explore the challenges of car modeling but also gave me the chance to pay tribute to a cherished family memory.
2D Characters - Illustrator
A collection of 2D vector based characters created using illustrator and coloured in Animate
Idols - Illustrator / Animate
I absolutely loved working on these guys ! These concept arts were for a slot machine that was never released but I remember enjoying every minutes of designing them. Created using Illustrator for outlines and coloured using Animate.
Amphora - Maya / Photoshop
I 3D modeled an Ancient Roman Amphora using Maya, focusing on realistic details like its shape, texture, and intricate designs. The amphora is filled with gold coins, which I also modeled to complement the scene. Using Photoshop, I textured the model, applying bump mapping to create realistic surface details, cracks, and wear, giving the vessel an aged, authentic look. This project served as a test to refine my skills in texturing, modeling, and creating detailed, realistic surfaces in 3D.
Loot'enkhamun - Bwin Party - Illustrator / Animate
created Loot'enkhamun, an Egyptian-themed slot machine, by designing the interface and symbols in Illustrator, focusing on bold, intricate artwork that captures the essence of ancient Egypt. After finalizing the designs, I used Animate for coloring and adding depth to the elements, bringing the vibrant golds, blues, and reds to life. The combination of Illustrator's precision and Animate's coloring capabilities helped create a visually striking, immersive experience for the game.
To be none to be free - Print
Concept art
Autodesk Maya, Adobe Photoshop
Intensive Scare - Bwin Party
The Real Girl - Print
The Godfather
Slot machine The Godfather
Coke Zero can
Autodesk Maya, Adobe Photoshop
Manchester United - Bwin Party
slot machine Manchester United
Reef Riches - Dab Gaming
Stainless Stan - Bwin Party
Stainless Stan slot machine
2D environment
2D
La Ruche aux Savoirs - Print