Xbox One controler
For this project, I 3D modeled and created a highly detailed, realistic Xbox controller from scratch using Autodesk Maya. I began by studying the controller’s shape, texture, and materials to ensure every aspect was as accurate as possible. Starting with a base model, I sculpted the ergonomic curves and fine details of the buttons, thumbsticks, and triggers to match the real-world design. Next, I focused on textures, applying realistic materials to replicate the feel of rubberized grips, glossy buttons, and matte plastic. I used high-resolution textures and bump maps to add depth and realism, paying close attention to subtle details like wear patterns and reflections. Finally, I rendered the model using Arnold to achieve lifelike lighting and shadows, creating a final result that looked as though you could pick it up and start playing right away. The attention to detail in the modeling and texturing process allowed me to create a digital version of the Xbox controller that feels authentic and visually compelling.