Dolores 2.0 - Maya / Photoshop
For my side project, I 3D modeled and textured Dolores 2.0, a human woman’s head, using Maya and Photoshop. The goal was to challenge myself and better understand the complexities of human head modeling. I started by sculpting the basic shape in Maya, refining the facial features and proportions. Once the model was complete, I used Photoshop to create realistic textures for the skin, eyes, and hair. This project helped me improve my skills in both 3D modeling and texturing, while deepening my understanding of human anatomy in digital art.