Colt 1851 - Maya
For this project, I created a 3D model of the iconic Colt 1851 Navy Revolver as a test to study realism and texturing techniques. I started by modeling the revolver in Autodesk Maya, paying close attention to the intricate details of its metal parts, wood grip, and decorative elements. Once the base model was complete, I focused on achieving realistic textures. Using high-resolution reference images, I applied detailed textures to simulate the aged steel, worn wood, and brass components, aiming to capture the authenticity of a vintage firearm. To further enhance the realism, I used bump and normal maps to add depth to the surface details, like scratches and engravings. Finally, I fine-tuned the lighting and rendered the model using Arnold, ensuring that shadows, reflections, and highlights gave the revolver a lifelike presence. This project not only allowed me to push my skills in 3D modeling but also gave me a deeper understanding of how materials and lighting can transform a digital object into something visually compelling and realistic.