








I designed the Battlefield game by creating detailed vector assets for all aspects of the project, including characters, backgrounds, and the entire user interface. Starting with character design, I developed unique traits and features that brought each character to life while ensuring they fit seamlessly within the game’s dynamic environment. For the backgrounds, I crafted immersive landscapes that enhance gameplay and storytelling. I also focused on designing an intuitive user interface that enhances the player experience. To prepare the characters for animation, I broke down each character into segments for smooth and fluid movements ready for Spine. This comprehensive approach not only ensured a visually cohesive game but also set the stage for engaging animations, resulting in a captivating and enjoyable gaming experience.